Gameplay systems
Combat, abilities, progression, interaction systems, data flow and server-authoritative mechanics.
I build Roblox gameplay systems, creature mechanics, combat, movement, interfaces and production tools for games that need more than a basic script.
Practical work for real Roblox projects, built around gameplay quality, maintainability and how the finished system actually feels in-game.
Combat, abilities, progression, interaction systems, data flow and server-authoritative mechanics.
Land, swimming and flight controllers, creature movement, animation integration, growth and character-specific behaviour.
Bug fixing, performance cleanup, networking, responsive UI behaviour and systems that hold up under real multiplayer use.
Projects I have contributed to across gameplay, scripting, creature systems and general development.
A large-scale Roblox experience featuring progression, combat and interconnected gameplay systems.
Dinosaur-focused survival development involving creature gameplay, movement, presentation and technical systems.
Production work across game mechanics, technical implementation and player-facing systems.
Creature-survival development with an emphasis on dinosaurs, animation-driven gameplay and player progression.
Work connected to one of Roblox's best-known dinosaur experiences, presented here as part of a broader creature-game portfolio.
A mix of engineering, gameplay work and production knowledge for projects that need systems to be reliable, responsive and expandable.
For development work, project contributions or technical help, send through the project details and what needs to be built.
leviblackbourn@gmail.com